About the game
Combat Enforcer: Wrath Survival is a very simple Torque 3D third person/first person shooter game demo created as a final project for the special topics elective class, game programming.
The main objective of the game is to eliminate all enemy hostiles in the current location. The player will progress through several missions of different sections of the island until they have cleared it of all enemy threats. The game was made on the Torque 3D engine using their own variation of the C# language. Also, the game is derived from the Emaga 12 game worked in class. Using the techniques learned in class and my own I decided to change most of its aspects and recreate my own action game.
With the Torque 3D engine I created each missions with their own unique environment and music background. Also, I recreated and changed most of the aspects that the game had from Emaga 12. With Cinema 4D and After Effects I created the artwork used for the main menu, splash screen and loading screen. As for Sony Vegas Pro 13, it was used to edit the sounds of the game by implementing my own sounds.
About the game
Combat Enforcer: Wrath Survival is a very simple Torque 3D third person/first person shooter game demo created as a final project for the special topics elective class, game programming.
The main objective of the game is to eliminate all enemy hostiles in the current location. The player will progress through several missions of different sections of the island until they have cleared it of all enemy threats. The game was made on the Torque 3D engine using their own variation of the C# language. Also, the game is derived from the Emaga 12 game worked in class. Using the techniques learned in class and my own I decided to change most of its aspects and recreate my own action game.
With the Torque 3D engine I created each missions with their own unique environment and music background. Also, I recreated and changed most of the aspects that the game had from Emaga 12. With Cinema 4D and After Effects I created the artwork used for the main menu, splash screen and loading screen. As for Sony Vegas Pro 13, it was used to edit the sounds of the game by implementing my own sounds.
Game Levels
References
FPS Tutorial. (n.d.). Garage Games. Retrieved December 5, 2014, from http://www.garagegames.com/products/torque-3d/fps#/1-setup/1
Free Asset Packs. 3DT Studios. Retrieved December 5, 2014, from http://3tdstudios.com/FreePacks.html
Acaster, S. Simple FPS Tutorial. Garage Games. Retrieved December 5, 2014, from http://www.garagegames.com/community/resources/view/20839
Duion. Soldier Camouflage Skins. Garage Games. Retrieved December 5, 2014, from http://www.garagegames.com/community/blogs/view/22901